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      <title>DMG: Comments on "Galcon"</title>
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        <title>Chris Raser's Bad Hair Day</title>
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        <title>Eller</title>
        <link>http://dreadedmonkeygod.net/home/archive/2045#2914</link>
        <description><![CDATA[
          Agreed, Galcon is a great example of good coding for the iPhone.  I&#39;m not seeing the replay value that you seem to be seeing.  It&#39;s the same scenario map to map and level to level.&lt;p&gt;So, yes, I greatly enjoyed it, but I&#39;m not hooked long term.
        ]]></description>
        <pubDate>Sat, 15 Nov 2008 19:53:33 PST</pubDate>
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      <item>
        <title>raser</title>
        <link>http://dreadedmonkeygod.net/home/archive/2045#2915</link>
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          Yeah, I&#39;d like to see it slowed down a little bit, and include more depth of play.  I keep waiting for someone to do a clone of Risk or Railroad Tycoon.&lt;p&gt;I think the iPhone is a genuine possibility as a game platform.  But I wonder if the economics of the platform will be agreeable to major game makers.
        ]]></description>
        <pubDate>Mon, 17 Nov 2008 10:25:56 PST</pubDate>
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